Guides, comparisons, and practical knowledge about AI 3D model generation.
Turn ordinary iPhone snapshots into game-ready GLB models without LiDAR, point clouds, or laps around the object — just one photo and a browser.
A practical blueprint for solo devs and small teams: how to weave AI generation into a full 3D asset pipeline — from photo to engine — without losing quality control.
How to convert hand-drawn sketches and concept art into game-ready 3D models with AI — the two-step pipeline, one-step alternatives, and cleanup tips.
What PBR is, the four maps you actually need, how AI generators bake them from a single photo, and how to read them in Unity, Unreal, and Blender.
How to take a single photo, generate a GLB with AI, and turn it into a working MeshPart in Roblox Studio — with collisions, PBR, and Marketplace publishing.
A practical walkthrough for getting AI-generated GLB assets into Unreal Engine 5 — import, materials, Lumen, Nanite, collision, and the Chaos vehicle workflow.
A practical breakdown of polycount budgets, LOD systems, texture compression, and draw-call reduction for shipping 3D models that run smoothly on real mobile devices.
A practical comparison of AI 3D generation and photogrammetry — how each works, what they cost, where they win, and how to choose the right tool for your project.
A practical walkthrough for importing GLB models into Blender 3.x and 4.x — settings that matter, common gotchas, and how to re-export cleanly.
We built a game where every car is AI-generated from a real photo. Snap any car, turn it into a 3D model, customize it, and drive it. Pre-registration is live on Google Play.
A straightforward look at the current AI 3D generation tools — what they do well, where they fall short, and which one fits your workflow.
A practical guide to turning any photograph into a textured, game-ready 3D model in under a minute — no 3D modeling experience required.
A hands-on guide to generating game-ready 3D car models with automatic wheel segmentation — from photo to Unity scene in minutes.